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Unity Engine


vcale_f32(v64, v64)

Floating-point Absolute Compare Greater than or Equal (vector). This instruction compares the absolute value of each floating-point value in the first source SIMD&FP register with the absolute value of the corresponding floating-point value in the second source SIMD&FP register and if the first value is greater than or equal to the second value sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FACGE Vd.2S,Vm.2S,Vn.2S
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Definition

public static v64 vcale_f32(v64 a0, v64 a1)

Parameters

a0

64-bit vector a0

a1

64-bit vector a1

Returns

Type

Description

v6464-bit vector