# vcaged_f64(double, double)

> Floating-point Absolute Compare Greater than or Equal (vector). This instruction compares the absolute value of each floating-point value in the first source SIMD&FP register with the absolute value of the corresponding floating-point value in the second source SIMD&FP register and if the first value is greater than or equal to the second value sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FACGE Dd,Dn,Dm

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static ulong vcaged_f64(double a0, double a1)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): Double a0**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): Double a1

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [ulong](https://learn.microsoft.com/dotnet/api/system.uint64) | UInt64      |
