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Unity Engine

Unity Engine

vaddlv_s16(v64)

Signed Add Long across Vector. This instruction adds every vector element in the source SIMD&FP register together, and writes the scalar result to the destination SIMD&FP register. The destination scalar is twice as long as the source vector elements. All the values in this instruction are signed integer values.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SADDLV Sd,Vn.4H
Read time 1 minuteLast updated a month ago

Definition

public static int vaddlv_s16(v64 a0)

Parameters

a0

64-bit vector a0

Returns

Type

Description

intInt32