Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


vabdh_f16(f16, f16)

Floating-point Absolute Difference (vector). This instruction subtracts the floating-point values in the elements of the second source SIMD&FP register, from the corresponding floating-point values in the elements of the first source SIMD&FP register, places the absolute value of each result in a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FABD (scalar) Hd,Hn,Hm
Read time 1 minuteLast updated a month ago

Definition

public static f16 vabdh_f16(f16 a0, f16 a1)

Parameters

a0

f16 a0

a1

f16 a1

Returns

Type

Description

f16f16