# IsNeonHalfFPSupported

> Evaluates to true at compile time if Neon half precision floating point intrinsics are supported.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static bool IsNeonHalfFPSupported { get; }
```
