# Likely(bool)

> Hints to the compiler that the condition is likely to be true.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.CompilerServices](/engine/6000.7/script-reference/unity/burst/compilerservices.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static bool Likely(bool condition)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The boolean condition that is likely to be true.

### Returns

| Type                                                          | Description    |
| ------------------------------------------------------------- | -------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | The condition. |
