# Assume(bool)

> Hints to the compiler that the condition can be assumed to be true.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.CompilerServices](/engine/6000.7/script-reference/unity/burst/compilerservices.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void Assume(bool condition)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): The boolean condition that can be assumed to be true.
