# FloatPrecision

> Gets or sets the floating point precision to use for this Burst compilation. Allows you to trade accuracy for speed of computation, useful when you don't require much precision.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Burst](/engine/6000.7/script-reference/unity/burst.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public FloatPrecision FloatPrecision { get; set; }
```
