# Snap a GameObject to the grid

> Enable automatic grid snapping for GameObjects.

When you enable automatic grid snapping, the **Move** transform tool snaps the selected GameObject to the grid along the active gizmo axis.

If you want the GameObject to move in smaller increments, you can modify the values it uses to [transform incrementally](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping/snap-increments.md).

If grid snapping is enabled but you want to move a GameObject without snapping, hold down **Control** (macOS: **Command**) while you use the **Move** tool.

To enable automatic snapping to the grid:

1. Enable the **Move** tool in the Tools overlay.
2. In the **Tool Settings** overlay, set the handle orientation to **Global** or **Grid**.
3. In the [**Grid and Snap**](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/overlays/reference/overlay-grid-snap-reference.md) overlay, enable **Toggle absolute Grid snapping**.

## Additional resources

* [Scene view grid snapping](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping.md)
* [Grid and Snap overlay reference](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/overlays/reference/overlay-grid-snap-reference.md)
* [Overlays](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/overlays.md)
* [The Scene view](/engine/6000.7/manual/unity-editor/editor-windows-views-reference/using-the-scene-view.md)
* [Position GameObjects](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/positioning-game-objects.md)
* [Move, rotate, and scale in increments](/engine/6000.7/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping/snap-increments.md)
