# Create a decal via a Decal Renderer Feature in URP

> Create a decal in your scene using a Decal Renderer Feature.

To add decals to your scene:

1. [Add the Decal Renderer Feature](/engine/6000.7/manual/render-pipelines/universal-render-pipeline/customizing-urp/urp-renderer-feature/feature.md) to the URP Renderer.

2. Create a Material, and assign it the `Shader Graphs/Decal` shader. In the Material, select the Base Map and the Normal Map.


   **Example decal Material:**
   ![](/api/media?file=/engine/6000.7/media/images/decal-example-material.png)

3. Create a new Decal Projector GameObject, or add a [Decal Projector component](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/decal.md#decal-projector) to an existing GameObject.

The following illustration shows a Decal Projector in the scene.


**Decal Projector in the scene.:**
![](/api/media?file=/engine/6000.7/media/images/decal-projector-selected-with-inspector.png)

For more information, refer to the [Decal Projector component](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/decal.md#decal-projector).

An alternative way to add decals to a scene:

1. Create a Quad GameObject.

2. Assign a Decal Material to the GameObject.

3. Position the Quad on the surface where you want the decal to be. If necessary, adjust the [mesh bias](/engine/6000.7/manual/materials-and-shaders/built-in/shaders-in-universalrp/prebuilt-shader-graphs-urp/decal.md) value to prevent z-fighting.
