# Decals in URP

> Techniques for using a Decal Renderer Feature or a Decal Projector in the Universal Render Pipeline (URP).

Techniques for using a Decal Renderer Feature or a Decal Projector in the Universal Render Pipeline (URP).

| **Page**                                                                                                                         | **Description**                                                                                                    |
| -------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ |
| [Introduction to decals](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/decal.md)                            | Learn about Decal Renderer Features and their limitations.                                                         |
| [Create a decal via a Decal Renderer Feature](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/create.md)      | Create a decal in your scene using a Decal Renderer Feature.                                                       |
| [Create a decal via a Decal Projector](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/decal-shader.md)       | Create a decal in your scene using a Decal Projector and a Decal Material.                                         |
| [Decal Rendererer Feature reference](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/reference.md)            | Explore the properties and settings in the Decal Renderer Feature window to configure how decals look.             |
| [Decal Projector component reference](/engine/6000.7/manual/visual-effects/decals/renderer-feature-decal/projector-reference.md) | Explore the properties and settings in the Decal Projector component window to assign a Decal Material as a decal. |

## Additional resources

* [Decal Shader Graph reference for URP](/engine/6000.7/manual/materials-and-shaders/built-in/shaders-in-universalrp/prebuilt-shader-graphs-urp/decal.md)
* [Decals in the Built-In Render Pipeline](/engine/6000.7/manual/visual-effects/decals/decals-birp.md)
