# Set up your Render Texture to display video

> Use a Render Texture as a video target.

Use a Render Texture to display your video content on the surface of multiple GameObjects that share the Render Texture or to apply post-processing effects to the video.

To display your video content on a Render Texture:

1. [Prepare your Render Texture for video](#prepare).
2. [Set a Render Texture as your Video Player's target](#target).

## Prepare your Render Texture for video

To set up a good starting point for your Render Texture with video content:

1. Click on your Render Texture to open the Inspector window.
2. Make sure the resolution of the Render Texture matches the resolution of your video content.
3. Set **Anti-aliasing** to **None**.
4. Set **Color Format** to **R8G8B8A8\_UNORM**. If you notice excessive banding with your Render Texture, particularly in dark areas where the color transitions look unnatural, set **Color Format** to **R16G16B16A16\_UNORM**.
5. Set **Depth Stencil Format** to **None**.
6. Disable **Mipmap**.
7. Set **Wrap Mode** to **Clamp**.
8. Set **Filter Mode** to **Point**. Point sampling keeps the video pixel-exact where the Render Texture maps one-to-one onto pixels on the screen, which the matching resolution in step 2 provides.
   * > **Note:**
     >
     > If you scale the Render Texture on the screen instead, set the **Filter Mode** to **Bilinear** or **Trilinear** and enable **Generate Mip Maps** to avoid a shimmering effect.
9. Disable anisotropic filtering via script: `renderTexture.anisoLevel = 0;`

When done, your Render Texture is ready for your video content.

## Set a Render Texture as your Video Player's target

To have your video play on your Render Texture, you need to set up your Video Player component to target your Render Texture:

1. Click on the GameObject that contains the Video Player component. The Inspector window opens.
2. Set **Render Mode** to Editor.
3. Assign your Render Texture to **Target Texture**.

Your Video Player component now targets your optimized Render Texture.

## Additional resources

* [VideoPlayer API](/engine/6000.7/script-reference/unityengine/video/videoplayer.md)
* [Video Player](/engine/6000.7/manual/video/player.md)
* [Video Player component targets](/engine/6000.7/manual/video/player/intro.md)
* [Video Player component reference](/engine/6000.7/manual/video/player/class.md)
* [Create a Video Player component](/engine/6000.7/manual/video/player/instructions.md)
