# Grid Selection Inspector window reference

> Explore the properties you can use to customize a tile you select.

Explore the properties you can use to customize a tile you select in a 2D tilemap grid, either in the Editor view or the Tile Palette window.

To select a tile and open the window, use the **Select** tool in the [Tile Palette window](/engine/6000.7/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md).

| **Property** | **Description**                                          |
| ------------ | -------------------------------------------------------- |
| **Position** | The position of the selected tiles, in cell coordinates. |
| **Size**     | The size of the selected tiles in cells.                 |

## Grid Selection Properties

For more information about the properties in this section, refer to [Tile asset reference](/engine/6000.7/manual/unity2d/tilemaps/reference/tile-asset.md).

| **Property**                  | **Description**                                                                                                                                                                                                       |
| ----------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Tile**                      | Sets the tile asset at the selected location. To set the tile, drag a tile asset from the **Project** window, or select the picker (**⊙**). This property is blank if you select multiple cells with different tiles. |
| **Sprite**                    | The sprite Unity renders. This property is blank if you select multiple cells with different tiles. You can't edit this property in this window.                                                                      |
| **Color**                     | The color Unity uses to tint the tile. You can't edit this property in this window if **Lock Color** is enabled in the [Tile asset Inspector window](/engine/6000.7/manual/unity2d/tilemaps/reference/tile-asset.md). |
| **Collider Type**             | The shape Unity uses to check for collisions with the tile. You can't edit this property in this window.                                                                                                              |
| **GameObject to Instantiate** | The prefab Unity adds to the tilemap at the same position as the tile. You can't edit this property in this window.                                                                                                   |
| **Offset**                    | Sets the fixed offset position of the tile.                                                                                                                                                                           |
| **Rotation**                  | Sets the fixed rotation of the tile.                                                                                                                                                                                  |
| **Scale**                     | Sets the fixed scale of the tile.                                                                                                                                                                                     |
| **Lock Color**                | Whether Unity prevents brushes or other tools changing the **Color** of the sprite. You can't edit this property in this window.                                                                                      |
| **Lock Transform**            | Whether Unity prevents brushes or other tools changing the offset position, rotation, or scale of the sprite. You can't edit this property in this window.                                                            |
| **Delete Selection**          | Deletes the selected tiles from the **Scene** view or the tile palette.                                                                                                                                               |

## Modify Tilemap

Use the properties in this section to configure the tilemap the tile belongs to.

If you select one of the tools, Unity automatically enables **Tile Palette Edit** in the Tile Palette window.

| **Property**  | **Description**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| ------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **None**      | Displays no gizmo in the Scene view.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| **Move**      | Displays a move gizmo in the **Scene** view, which allows you to move the selected tile by clicking and dragging.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| **Rotate**    | Displays a rotate gizmo in the **Scene** view, which allows you to rotate the selected tile by clicking and dragging.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| **Scale**     | Displays a scale gizmo in the **Scene** view, which allows you to scale the selected tile by clicking and dragging.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| **Transform** | Displays a transform gizmo in the **Scene** view, which allows you to move, rotate, and scale the selected tile by clicking and dragging.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| **Dropdown**  | Selects how to modify the tilemap when you select **Modify**. Use the numeric field to enter the number of rows or columns to insert or delete. The options are:**Insert Row**: Inserts rows and moves existing cells up.**Insert Row Before**: Inserts rows and moves existing cells down.**Delete Row**: Deletes rows and moves existing cells down.**Delete Row Before**: Deletes rows and moves existing cells up.**Insert Column**: Inserts columns and moves existing cells right.**Insert Column Before**: Inserts columns and moves existing cells left.**Delete Column**: Deletes columns and moves existing cells left.**Delete Column Before**: Deletes columns and moves existing cells right. |
| **Modify**    | Modifies the tilemap based on the dropdown option and value. For example, if you select **Insert Row** and set the value of 2, Unity inserts two rows above the selected cell, and moves all existing cells above those rows up.                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |

> **Note:**
>
> If you select multiple cells, **Modify** uses the bottom-left cell as the point of reference for how to modify the tilemap. For example, if you select two cells and choose **Insert Row** with a value of 2, Unity inserts two rows above the bottom-left cell, and moves all existing cells above those rows up.

## Additional resources

* [Tile Palette window reference](/engine/6000.7/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md)
* [Tile asset Inspector window reference](/engine/6000.7/manual/unity2d/tilemaps/reference/tile-asset.md)
