# Edit a tile palette

> Select, move, scale, and delete tiles in your tile palette using the tools in the Tile Palette window.

To edit the source tiles in the **Tile Palette** window, use the **Tile Palette Edit** mode. In this mode, the **Tile Palette** window acts like a tilemap, allowing you to select, move, scale, and delete source tiles using the tools in the **Tile Palette** window.

Follow these steps:

1. In the **Tile Palette** window, enable **Tile Palette Edit** ().
2. Select the **Select** () tool in the toolbar.
3. Select a tile in the tile palette, or click and drag to select a group of tiles.

> **Note:**
>
> You can't enable **Tile Palette Edit** for a [tileset](/engine/6000.7/manual/unity2d/tilemaps/create-tile-palette/assets.md#create-a-tileset).

You can then do the following:

* To move a tile, select the **Move** () tool in the toolbar, then drag the tile to the new location in the tile palette.
* To delete a tile, select the **Erase** () tool in the toolbar.

## Delete only a tile texture

To delete the texture of a tile but keep the tile in the tile palette, select the tile in the **Project** window then press **Delete** (macOS: **Backspace**). Unity replaces the tile texture with a pink placeholder texture in the tile palette.


**The Tile Palette window with several tiles on a grid. Some tiles are pink where the texture has been deleted.:**
![](/api/media?file=/engine/6000.7/media/images/create-tiles-after-delete.png)

## Additional resources

* [Tile Palette editor reference](/engine/6000.7/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md)
* [Brush Picks](/engine/6000.7/manual/unity2d/tilemaps/brush-picks/brush-picks.md)
