# Sprite Editor window reference

> Explore the properties and settings you use to create sprites from a texture, edit its meshes, and rig a sprite for animation.

Explore the properties and settings you use to create sprites from a texture, edit the meshes Unity uses to render the sprite and detect collisions, and rig a sprite for animation.

| **Topic**                                                                                                                                            | **Description**                                                                                                                |
| ---------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
| [Sprite Editor tab reference](/engine/6000.7/manual/unity2d/sprite/sprite-editor-window-reference/reference.md)                                      | Explore the properties you use to configure sprites and convert a texture into multiple sprites.                               |
| [Custom Outline tab reference](/engine/6000.7/manual/unity2d/sprite/sprite-editor-window-reference/custom-outline-editor-reference.md)               | Explore the properties you use to configure the shape of the mesh that renders a sprite.                                       |
| [Custom Physics Outline tab reference](/engine/6000.7/manual/unity2d/sprite/sprite-editor-window-reference/custom-physics-shape-editor-reference.md) | Explore the properties you use to configure the mesh shape that Unity uses to detect if a sprite collides with another sprite. |
| [Secondary Textures tab reference](/engine/6000.7/manual/unity2d/sprite/sprite-editor-window-reference/secondary-textures-editor-reference.md)       | Explore the properties you use to add secondary textures to a sprite texture, for example normal maps or lighting mask maps.   |

## Additional resources

* [Skinning Editor](https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SkinningEditor.html)
