# Masking sprites

> Hide or reveal parts of a sprite or a group of sprites.

To hide parts of sprites, add a sprite mask to the scene. You place a sprite mask at a position in the scene, and the mask shape hides the sprites that overlap with it.

> **Note:**
>
> Sprite masks are different to the mask map texture you [add as a secondary texture](/engine/6000.7/manual/unity2d/2d-urp/2d-index/secondary-textures.md) to control which areas of a sprite receive light.

| **Topic**                                                                                             | **Description**                                                                                        |
| ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |
| [Add a sprite mask](/engine/6000.7/manual/unity2d/sprite/mask/hide-reveal-parts-sprite-mask.md)       | Add a sprite mask to a scene, change its shape, and configure sprites so they're affected by the mask. |
| [Sprite Mask component reference](/engine/6000.7/manual/unity2d/sprite/mask/sprite-mask-reference.md) | Explore the properties you use to hide and reveal parts of sprites with a sprite mask.                 |

## Additional resources

* [Sprite Editor](/engine/6000.7/manual/open-sprite-editor.md)
* [2D renderer sorting](/engine/6000.7/manual/unity2d/sprite/sort-sprites/2d-renderer-sorting.md)
