# Effectors 2D

> Approaches and techniques to working with the forces of physics when GameObject colliders are in contact.

Use Effector 2D [components](/engine/6000.7/manual/working-with-gameobjects/unity-components/using-components.md) with [Collider 2D](/engine/6000.7/manual/unity2d/2d-physics/collider-2d.md) components to direct the forces of [physics](/engine/6000.7/manual/physics-section.md) when [GameObject](/engine/6000.7/manual/working-with-gameobjects/game-objects.md) colliders come into contact with each other. You can use the following Effectors 2D components in Unity:

| **Page**                                                                                                                  | **Description**                                                                                                  |
| ------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- |
| [Area Effector 2D reference](/engine/6000.7/manual/unity2d/2d-physics/effectors-2d/area-effector-2d-reference.md)         | Explore the properties of the Area Effector 2D used to arbitrarily vary force and angle magnitude.               |
| [Buoyancy Effector 2D reference](/engine/6000.7/manual/unity2d/2d-physics/effectors-2d/buoyancy-effector-2d-reference.md) | Explore the properties of the Buoyancy Effector 2D used to simulate buoyancy, fluid flow and fluid drag.         |
| [Point Effector 2D reference](/engine/6000.7/manual/unity2d/2d-physics/effectors-2d/point-effector-2d-reference.md)       | Explore the properties of the Point Effector 2D used to attract or repulse against a given source point.         |
| [Platform Effector 2D reference](/engine/6000.7/manual/unity2d/2d-physics/effectors-2d/platform-effector-2d-reference.md) | Explore the properties of the Platform Effector 2D used to create platform behavior, such as one-way collisions. |
| [Surface Effector 2D reference](/engine/6000.7/manual/unity2d/2d-physics/effectors-2d/surface-effector-2d-reference.md)   | Explore the properties of the Surface Effector 2D used to create conveyor belts.                                 |

## Additional resources

* [API documentation on Effector2D](/engine/6000.7/script-reference/unityengine/effector2d.md)
