# Creating a scene with 2D Physics Core

> Create and debug a scene that uses 2D physics.

Create and debug a scene that uses 2D physics with 2D Physics Core components.

> **Note:**
>
> This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to [2D physics](/engine/6000.7/manual/unity2d/2d-physics.md.md) instead.

| **Topic**                                                                                                                             | **Description**                                                                                                                                                                                |
| ------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Physics Pose and Physics Area components](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/pose-and-area.md)              | Understand the Physics Pose and Physics Area components you use to build 2D physics objects.                                                                                                   |
| [Add physics to a GameObject with 2D Physics Core](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/physics-object.md)     | To add physics to a GameObject, add a **Physics Pose** component to make the GameObject part of the 2D physics simulation, and one or more **Physics Area** components, which give it a shape. |
| [Add physics to a sprite with 2D Physics Core](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/add-sprite.md)             | To add physics to a sprite GameObject and match the shape of the sprite for collisions, add a **Physics Area Sprite** component.                                                               |
| [Visualize and edit 2D Physics Core scenes](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/debug-drawing.md)             | To help you visualize 2D physics objects during development, Unity automatically draws the shapes you create with 2D Physics Core components in the Unity Editor.                              |
| [Physics Pose component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-body.md)                     | Explore the properties you can use to configure a Physics Pose component in a 2D Physics Core object.                                                                                          |
| [Physics Area Capsule component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-capsule.md)     | Explore the properties you can use to configure a Physics Area Capsule component in a 2D Physics Core object.                                                                                  |
| [Physics Area Circle component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-circle.md)       | Explore the properties you can use to configure a Physics Area Circle component in a 2D Physics Core object.                                                                                   |
| [Physics Area Composite component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-composite.md) | Explore the properties you can use to combine multiple shapes in a 2D Physics Core object.                                                                                                     |
| [Physics Area Contour component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-contour.md)     | Explore the properties you can use to configure a Physics Area Contour component in a 2D Physics Core object.                                                                                  |
| [Physics Area Path component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-path.md)           | Explore the properties you can use to configure a path in a 2D Physics Core object.                                                                                                            |
| [Physics Area Polygon component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-polygon.md)     | Explore the properties you can use to configure a Physics Area Polygon component in a 2D Physics Core object.                                                                                  |
| [Physics Area Primitive component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-primitive.md) | Explore the properties you can use to select a shape in a 2D Physics Core object.                                                                                                              |
| [Physics Area Segment component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-segment.md)     | Explore the properties you can use to configure a Physics Area Segment component in a 2D Physics Core object.                                                                                  |
| [Physics Area Sprite component reference](/engine/6000.7/manual/unity2d/2d-physics-api/create-objects/reference-area-sprite.md)       | Explore the properties you can use to configure a Physics Area Sprite component in a 2D Physics Core object.                                                                                   |

## Additional resources

* [Introduction to 2D Physics Core](/engine/6000.7/manual/unity2d/2d-physics-api/introduction.md)
* [Get started with 2D Physics Core](/engine/6000.7/manual/unity2d/2d-physics-api/get-started.md)
* [Configure 2D Physics Core scenes](/engine/6000.7/manual/unity2d/2d-physics-api/properties.md)
* [PhysicsCore2D repository](https://github.com/Unity-Technologies/PhysicsExamples2D/tree/master) on GitHub
