# Create GameObjects from the Hierarchy window

> Create GameObjects in the Scene view from the Hierarchy window.

Use the **Hierarchy** window to add new GameObjects to a scene and duplicate existing GameObjects. To group GameObjects into parent-child hierarchies, refer to [Manage GameObjects in the Hierarchy window](/engine/6000.7/manual/unity-editor/editor-windows-views-reference/hierarchy-window/hierarchy.md).

## Create a new GameObject

You can set where new GameObjects are created in a scene from the [Scene view preferences](/engine/6000.7/manual/unity-editor/editor-settings-reference/preferences/scene-view.md) by selecting an option for **3D Placement Mode**.

By default, Unity creates new GameObjects in rename mode. To disable this behavior, open the **More** (**⋮**) menu in the **Hierarchy** window and deselect **Rename New Objects**.

To create a new GameObject in the **Hierarchy** window:

1. Do one of the following:

   * Right-click empty space in the **Hierarchy** window to open the Hierarchy context menu.
   * Select the plus icon to open the GameObject menu.

2. In the displayed menu, select a GameObject you want to create.

> **Tip:**
>
> Press **Ctrl**+**Shift**+**N** (macOS: **Cmd**+**Shift**+**N**) to create an empty GameObject.

## Duplicate a GameObject

To duplicate a GameObject, right-click the target GameObject and select **Duplicate**.

You can also use the keyboard shortcut **Ctrl**+**D** (macOS: **Cmd**+**D**).

## Additional resources

* [Hierarchy window reference](/engine/6000.7/manual/unity-editor/editor-windows-views-reference/hierarchy-window/hierarchy-reference.md)
* [GameObject class](/engine/6000.7/manual/working-with-gameobjects/gameobject-fundamentals/class-game-object.md)
* [Scene view](/engine/6000.7/manual/unity-editor/editor-windows-views-reference/using-the-scene-view.md)
* [Inspector window](/engine/6000.7/manual/unity-editor/editor-windows-views-reference/using-the-inspector.md)
