# Graphics preferences reference

> Reference for Graphics preferences.

Use the **Graphics** preferences to customize how graphics-related features behave in the Unity Editor.

To open the **Graphics** preferences, go to **Edit** > **Preferences** > **Graphics** (macOS: **Unity** > **Settings** > **Graphics**).

## Volumes

| **Property**         | **Description**                                                                                                                                                                                                                                                                                                      |
| -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Gizmo Visibility** | Sets how Unity renders gizmos for volumes. The following options are available:**Wireframe**: Renders only the wireframe outline of volume gizmos.**Solid**: Renders only the solid faces of volume gizmos. This is the default.**Everything**: Renders both the wireframe outline and solid faces of volume gizmos. |

## Properties

| **Property**            | **Description**                                                                                                                                                                                                           |
| ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Advanced Properties** | Sets whether advanced properties are visible in supported windows. The following options are available:**All Visible**: Shows all advanced properties. This is the default.**All Hidden**: Hides all advanced properties. |

## Universal Render Pipeline

Unity only displays this section when your project contains the Universal Render Pipeline (URP) package.

| **Property**              | **Description**                                                                                                                                             |
| ------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Resources Folder Name** | Sets the name of the folder where URP stores project resources, such as the default scene and default settings. The default value is `URPDefaultResources`. |
| **Config Package**        | Select **View in Package Manager** to open the `com.unity.render-pipelines.universal-config` package in the **Package Manager** window.                     |

## High Definition Render Pipeline

Unity only displays this section when your project contains the High Definition Render Pipeline (HDRP) package.

| **Property**                    | **Description**                                                                                                                                                                              |
| ------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Resources Folder Name**       | Sets the name of the folder where HDRP stores project resources, such as the default scene and default settings.                                                                             |
| **Config Package**              | Select **View in Package Manager** to open the `com.unity.render-pipelines.high-definition-config` package in the **Package Manager** window.                                                |
| **MatCap Mode Mix Albedo**      | Mixes the albedo of a material with its MatCap texture.                                                                                                                                      |
| **MatCap Mode Intensity Scale** | Sets the brightness of the MatCap. Increase this value when the material albedo makes the scene appear too dark. This property is only available when **MatCap Mode Mix Albedo** is enabled. |

## Additional resources

* [Preferences reference](/engine/6000.7/manual/unity-editor/editor-settings-reference/preferences.md)
* [Project Settings reference](/engine/6000.7/manual/unity-editor/editor-settings-reference/comp-manager-group.md)
* [Universal Render Pipeline documentation](/engine/6000.7/manual/render-pipelines/universal-render-pipeline.md)
* [High Definition Render Pipeline documentation](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest)
