# Customize the toolbar

> Learn how to change the visibility and placement of controls in the toolbar.

The toolbar contains controls that you can use to access specific Unity functionalities that affect the project, Editor state, or configuration. You can hide any control in the toolbar, change its position, and save the appearance of the toolbar as a [preset](/engine/6000.7/manual/assets-and-media/presets.md).


**The Toolbar appears at the top of the Editor:**
![](/api/media?file=/engine/6000.7/media/images/the-toolbar.jpg)

## Hide or unhide a control

You can control the visibility of any control in the toolbar in the following ways:

* In the toolbar:

  1. Right-click on the control you want to hide.
  2. Select **Hide**.

* In the context menu:

  1. Right-click in an empty area of the toolbar, or select the **More** (**⋮**) menu.
  2. Expand the section that contains the control.
  3. Select the name of the control you want to hide.

To show hidden controls:

1. Right-click in an empty area of the toolbar, or select the **More** (**⋮**) menu.
2. In the context menu that appears, find the control you want to show.
3. Select the control to unhide.

A tick appears next to the visible controls in the context menu. Controls for each type have their own section in the context menu.

## Move a control

You can change the location of a control in the toolbar in the following ways:

* Edit the control directly:

  1. Hold **Ctrl** (on macOS, hold **cmd**).
  2. Select the control you want to move
  3. Drag it to a new location in the toolbar.

* Use Edit Mode in the context menu:

  1. Right-click in an empty area of the toolbar, or select the **More** (**⋮**) menu.
  2. Select **Edit Mode.**
  3. Drag one or more controls to a new location in the toolbar.
  4. Press **Esc**, click outside of the toolbar, or select **Edit Mode** in the Context Menu again.

## Manage toolbar presets

You can save the controls in the toolbar and their positions as a preset. A toolbar preset can exist in the Unity project or in a local file and you can load in any project. You can save multiple toolbar presets and switch between them.

To save a toolbar preset:

1. Right-click in an empty area of the toolbar, or select the **More** (**⋮**) menu.
2. Select **Presets**.
3. Select **Save Preset** or **Save Preset to File** to create a local .`overlay` file.
4. Enter a name for the preset in the window that appears.
5. Select **Save**.

To load a toolbar preset:

1. Right-click in an empty area of the toolbar, or select the More (⋮) menu.
2. Select **Presets**.
3. Select the preset you want to load, or select **Load Preset From File** to load a local .`overlay` file.

Any preset you load from a file appears in the \*\*Presets \*\*section.

## Additional resources

* [Unity Services](/engine/6000.7/manual/unity-services.md)
* [Asset Store](https://docs.unity.com/asset-store.md)
* [Version Control](/engine/6000.7/manual/get-started/project-configuration/version-control.md)
* [Game view](/engine/6000.7/manual/unity-editor/editor-windows-views-reference/game-view.md)
* [Layers](/engine/6000.7/manual/working-with-gameobjects/layers.md)
