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Use Vector API to create a radial progress indicator

Use the Vector API to create a radial progress indicator custom control and add the custom control in a runtime UI.
Read time 4 minutesLast updated 22 days ago

Version: 6000.6+
This example demonstrates how to create custom controls and use the Vector (Painter2D) API to draw visual content onto a visual element.

Example overview

This example creates a custom control that displays progress, as an alternative to a loading bar. The progress indicator displays a progress value in a partially filled ring around a label that displays the percentage. It supports a value between 0 and 100, which determines how much of the ring is filled.

A radial control with progress highlighted in green, and the number 87% displayed in the center of the radial control.

You can find the completed files that this example creates in this GitHub repository.

Prerequisites

This guide is for developers familiar with the Unity Editor, UI Toolkit, and C# scripting. Before you start, get familiar with the following:

Create the radial progress control and its custom mesh

Create a C# script to define a
RadialProgress
visual element and a C# script to define the custom mesh. Style the visual element with a USS file.
  1. Create a Unity project with any template.
  2. Create a folder named
    radial-progress
    to store your files.
  3. In the
    radial-progress
    folder, create a C# script named
    RadialProgress.cs
    with the following content:
using Unity.Collections;using UnityEngine;using UnityEngine.UIElements;namespace Painter2DExample{ // An element that displays progress inside a partially filled circle [UxmlElement] public partial class RadialProgress : VisualElement { // These are USS class names for the control overall and the label. public static readonly string ussClassName = "radial-progress"; public static readonly string ussLabelClassName = "radial-progress__label"; // These objects allow C# code to access custom USS properties. static CustomStyleProperty<Color> s_TrackColor = new CustomStyleProperty<Color>("--track-color"); static CustomStyleProperty<Color> s_ProgressColor = new CustomStyleProperty<Color>("--progress-color"); Color m_TrackColor = Color.gray; Color m_ProgressColor = Color.red; // This is the label that displays the percentage. Label m_Label; // This is the number that the Label displays as a percentage. float m_Progress; // A value between 0 and 100 [UxmlAttribute] public float progress { // The progress property is exposed in C#. get => m_Progress; set { // Whenever the progress property changes, MarkDirtyRepaint() is named. This causes a call to the // generateVisualContents callback. m_Progress = value; m_Label.text = Mathf.Clamp(Mathf.Round(value), 0, 100) + "%"; MarkDirtyRepaint(); } } // This default constructor is RadialProgress's only constructor. public RadialProgress() { // Create a Label, add a USS class name, and add it to this visual tree. m_Label = new Label(); m_Label.AddToClassList(ussLabelClassName); Add(m_Label); // Add the USS class name for the overall control. AddToClassList(ussClassName); // Register a callback after custom style resolution. RegisterCallback<CustomStyleResolvedEvent>(evt => CustomStylesResolved(evt)); // Register a callback to generate the visual content of the control. generateVisualContent += GenerateVisualContent; progress = 0.0f; } static void CustomStylesResolved(CustomStyleResolvedEvent evt) { RadialProgress element = (RadialProgress)evt.currentTarget; element.UpdateCustomStyles(); } // After the custom colors are resolved, this method uses them to color the meshes and (if necessary) repaint // the control. void UpdateCustomStyles() { bool repaint = false; if (customStyle.TryGetValue(s_ProgressColor, out m_ProgressColor)) repaint = true; if (customStyle.TryGetValue(s_TrackColor, out m_TrackColor)) repaint = true; if (repaint) MarkDirtyRepaint(); } void GenerateVisualContent(MeshGenerationContext context) { float width = contentRect.width; float height = contentRect.height; var painter = context.painter2D; painter.lineWidth = 10.0f; painter.lineCap = LineCap.Butt; // Draw the track painter.strokeColor = m_TrackColor; painter.BeginPath(); painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, 0.0f, 360.0f); painter.Stroke(); // Draw the progress painter.strokeColor = m_ProgressColor; painter.BeginPath(); painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, -90.0f, 360.0f * (progress / 100.0f) - 90.0f); painter.Stroke(); } }}

Style the custom control

Create a USS file named
RadialProgress.uss
with the following content:
.radial-progress { min-width: 26px; min-height: 20px; --track-color: rgb(130, 130, 130); --progress-color: rgb(46, 132, 24); --percentage-color: white; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-direction: row; justify-content: center; width: 100px; height: 100px;}.radial-progress__label { -unity-text-align: middle-left; color: var(--percentage-color);}

Test the custom control in UI Builder

Use UI Builder to add the custom control and apply the USS stylesheet. Test the control with different
Progress
values.
  1. Create a UXML file named
    RadialProgressExample.uxml
    .
  2. Double-click
    RadialProgressExample.uxml
    to open it in the UI Builder.
  3. In the Library window, select Project > Custom Controls.
  4. Drag RadialProgress to the Hierarchy window.
  5. In the StyleSheets section of the UI Builder, add
    RadialProgress.uss
    as the existing USS.
  6. In the Hierarchy window, select RadialProgress.
  7. In the Inspector window, enter
    radial-progress
    in the Name box.
  8. In the Inspector window, enter different values in the Progress box. The percentage in the
    Viewport

    ?

    changes, and the green progress ring resizes.

Create a script to update the progress with dynamic values

Create a C# MonoBehaviour script to update the
Progress
property of the control with dynamic values for demo purposes. In the
radial-progress
folder, create a C# MonoBehaviour named
RadialProgressComponent2D.cs
with the following content:
using Painter2DExample;using UnityEngine;using UnityEngine.UIElements;[RequireComponent(typeof(PanelRenderer))]public class RadialProgressComponent2D : MonoBehaviour{ RadialProgress m_RadialProgress; void OnEnable() { GetComponent<PanelRenderer>().RegisterUIReloadCallback(OnUIReload); } void OnDisable() { GetComponent<PanelRenderer>().UnregisterUIReloadCallback(OnUIReload); } private void OnUIReload(PanelRenderer panelRenderer, VisualElement rootElement, int version) { // Find the RadialProgress element defined in UXML m_RadialProgress = rootElement.Q<RadialProgress>("radial-progress"); } void Update() { if (m_RadialProgress != null) { m_RadialProgress.progress = ((Mathf.Sin(Time.time) + 1.0f) / 2.0f) * 60.0f + 10.0f; } }}

Test the progress indicator in runtime

  1. In Unity, select
    GameObject

    ?

    > UI Toolkit > Panel Renderer.
  2. In the Source Asset field of the Panel Renderer component, select
    RadialProgressExample.uxml
    .
  3. Add RadialProgressComponent2D.cs as a component of the Panel Renderer GameObject.
  4. Enter Play mode. The progress indicator appears in the scene, and the progress ring and value change dynamically.

Additional resources