Use Vector API to create a radial progress indicator
Use the Vector API to create a radial progress indicator custom control and add the custom control in a runtime UI.
Read time 4 minutesLast updated 22 days ago
Version: 6000.6+
This example demonstrates how to create custom controls and use the Vector (Painter2D) API to draw visual content onto a visual element.
Example overview
This example creates a custom control that displays progress, as an alternative to a loading bar. The progress indicator displays a progress value in a partially filled ring around a label that displays the percentage. It supports a value between 0 and 100, which determines how much of the ring is filled.

A radial control with progress highlighted in green, and the number 87% displayed in the center of the radial control.
You can find the completed files that this example creates in this GitHub repository.
Prerequisites
This guide is for developers familiar with the Unity Editor, UI Toolkit, and C# scripting. Before you start, get familiar with the following:
Create the radial progress control and its custom mesh
Create a C# script to define a visual element and a C# script to define the custom mesh. Style the visual element with a USS file.
RadialProgress- Create a Unity project with any template.
- Create a folder named to store your files.
radial-progress - In the folder, create a C# script named
radial-progresswith the following content:RadialProgress.cs
using Unity.Collections;using UnityEngine;using UnityEngine.UIElements;namespace Painter2DExample{ // An element that displays progress inside a partially filled circle [UxmlElement] public partial class RadialProgress : VisualElement { // These are USS class names for the control overall and the label. public static readonly string ussClassName = "radial-progress"; public static readonly string ussLabelClassName = "radial-progress__label"; // These objects allow C# code to access custom USS properties. static CustomStyleProperty<Color> s_TrackColor = new CustomStyleProperty<Color>("--track-color"); static CustomStyleProperty<Color> s_ProgressColor = new CustomStyleProperty<Color>("--progress-color"); Color m_TrackColor = Color.gray; Color m_ProgressColor = Color.red; // This is the label that displays the percentage. Label m_Label; // This is the number that the Label displays as a percentage. float m_Progress; // A value between 0 and 100 [UxmlAttribute] public float progress { // The progress property is exposed in C#. get => m_Progress; set { // Whenever the progress property changes, MarkDirtyRepaint() is named. This causes a call to the // generateVisualContents callback. m_Progress = value; m_Label.text = Mathf.Clamp(Mathf.Round(value), 0, 100) + "%"; MarkDirtyRepaint(); } } // This default constructor is RadialProgress's only constructor. public RadialProgress() { // Create a Label, add a USS class name, and add it to this visual tree. m_Label = new Label(); m_Label.AddToClassList(ussLabelClassName); Add(m_Label); // Add the USS class name for the overall control. AddToClassList(ussClassName); // Register a callback after custom style resolution. RegisterCallback<CustomStyleResolvedEvent>(evt => CustomStylesResolved(evt)); // Register a callback to generate the visual content of the control. generateVisualContent += GenerateVisualContent; progress = 0.0f; } static void CustomStylesResolved(CustomStyleResolvedEvent evt) { RadialProgress element = (RadialProgress)evt.currentTarget; element.UpdateCustomStyles(); } // After the custom colors are resolved, this method uses them to color the meshes and (if necessary) repaint // the control. void UpdateCustomStyles() { bool repaint = false; if (customStyle.TryGetValue(s_ProgressColor, out m_ProgressColor)) repaint = true; if (customStyle.TryGetValue(s_TrackColor, out m_TrackColor)) repaint = true; if (repaint) MarkDirtyRepaint(); } void GenerateVisualContent(MeshGenerationContext context) { float width = contentRect.width; float height = contentRect.height; var painter = context.painter2D; painter.lineWidth = 10.0f; painter.lineCap = LineCap.Butt; // Draw the track painter.strokeColor = m_TrackColor; painter.BeginPath(); painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, 0.0f, 360.0f); painter.Stroke(); // Draw the progress painter.strokeColor = m_ProgressColor; painter.BeginPath(); painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, -90.0f, 360.0f * (progress / 100.0f) - 90.0f); painter.Stroke(); } }}
Style the custom control
Create a USS file named with the following content:
RadialProgress.uss.radial-progress { min-width: 26px; min-height: 20px; --track-color: rgb(130, 130, 130); --progress-color: rgb(46, 132, 24); --percentage-color: white; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; flex-direction: row; justify-content: center; width: 100px; height: 100px;}.radial-progress__label { -unity-text-align: middle-left; color: var(--percentage-color);}
Test the custom control in UI Builder
Use UI Builder to add the custom control and apply the USS stylesheet. Test the control with different values.
Progress- Create a UXML file named .
RadialProgressExample.uxml - Double-click to open it in the UI Builder.
RadialProgressExample.uxml - In the Library window, select Project > Custom Controls.
- Drag RadialProgress to the Hierarchy window.
- In the StyleSheets section of the UI Builder, add as the existing USS.
RadialProgress.uss - In the Hierarchy window, select RadialProgress.
- In the Inspector window, enter in the Name box.
radial-progress - In the Inspector window, enter different values in the Progress box. The percentage in the changes, and the green progress ring resizes.Viewport
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Create a script to update the progress with dynamic values
Create a C# MonoBehaviour script to update the property of the control with dynamic values for demo purposes. In the folder, create a C# MonoBehaviour named with the following content:
Progressradial-progressRadialProgressComponent2D.csusing Painter2DExample;using UnityEngine;using UnityEngine.UIElements;[RequireComponent(typeof(PanelRenderer))]public class RadialProgressComponent2D : MonoBehaviour{ RadialProgress m_RadialProgress; void OnEnable() { GetComponent<PanelRenderer>().RegisterUIReloadCallback(OnUIReload); } void OnDisable() { GetComponent<PanelRenderer>().UnregisterUIReloadCallback(OnUIReload); } private void OnUIReload(PanelRenderer panelRenderer, VisualElement rootElement, int version) { // Find the RadialProgress element defined in UXML m_RadialProgress = rootElement.Q<RadialProgress>("radial-progress"); } void Update() { if (m_RadialProgress != null) { m_RadialProgress.progress = ((Mathf.Sin(Time.time) + 1.0f) / 2.0f) * 60.0f + 10.0f; } }}
Test the progress indicator in runtime
- In Unity, select > UI Toolkit > Panel Renderer.GameObject
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- In the Source Asset field of the Panel Renderer component, select .
RadialProgressExample.uxml - Add RadialProgressComponent2D.cs as a component of the Panel Renderer GameObject.
- Enter Play mode. The progress indicator appears in the scene, and the progress ring and value change dynamically.