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Unity Engine


Implement a custom native container

Implement custom native containers.
Read time 3 minutesLast updated 5 days ago

To implement a custom native container, you must annotate your type with the the
NativeContainer
attribute. You should also understand how native containers are integrated with the safety system.
There are two major elements to implement:
  • Usage tracking: Allows Unity to keep track of scheduled jobs that use a
    NativeContainer
    instance, so that it can detect and prevent potential conflicts, such as two jobs writing to the same native container at the same time.
  • Leak tracking: Detects when a
    NativeContainer
    isn’t disposed of properly. In this situation, a memory leak happens, where the memory allocated to the
    NativeContainer
    becomes unavailable for the entire remaining lifetime of the program.

Implement usage tracking

To access usage tracking in your code, use the
AtomicSafetyHandle
class.
AtomicSafetyHandle
holds a reference to the central information that the safety system stores for a given native container, and is the main way that the methods of a
NativeContainer
interact with the safety system. Because of this, every
NativeContainer
instance must contain an
AtomicSafetyHandle
field named
m_Safety
.
Each
AtomicSafetyHandle
stores a set of flags that indicate what types of operation can be performed on the native container in the current context. When a job contains a
NativeContainer
instance, the job system automatically configures the flags in the
AtomicSafetyHandle
to reflect the way that the native container can be used in that job.
When a job tries to read from a
NativeContainer
instance, the job system calls the
CheckReadAndThrow
method before reading, to confirm that the job has read access to the native container. Similarly, when a job tries to write to a native container, the job system calls
CheckWriteAndThrow
before writing, to check that the job has write access to the native container. Two jobs that have been assigned the same
NativeContainer
instance have separate
AtomicSafetyHandle
objects for that native container, so although they both reference the same set of central information, they can each hold separate flags that indicate what read and write access each job has to the native container.

Implement leak tracking

Unity's native code primarily implements leak tracking. It uses the
UnsafeUtility.MallocTracked
method to allocate the memory needed to store
NativeContainer
data, and then uses
UnsafeUtility.FreeTracked
to dispose of it.
In earlier versions of Unity the
DisposeSentinel
class provides leak tracking. Unity reports a memory leak when the garbage collector collects the
DisposeSentinel
object. To create a
DisposeSentinel
, use the
Create
method, which also initializes the
AtomicSafetyHandle
at the same time. When you use this method, you don’t need to initialize the
AtomicSafetyHandle
. When the
NativeContainer
is disposed of, the
Dispose
method disposes of both the
DisposeSentinel
and the
AtomicSafetyHandle
in a single call.
To identify where the leaked
NativeContainer
was created, you can capture the stack trace of where the memory was originally allocated. To do this, use the
NativeLeakDetection.Mode
property. You can also access this property in the Editor. To do this, go to Preferences > Jobs > Leak Detection Level and choose the leak detection level you need.

Nested native containers

The safety system doesn’t support nested native containers in jobs, because the job system can't correctly configure the
AtomicSafetyHandle
for each individual
NativeContainer
inside the larger
NativeContainer
instance.
To prevent scheduling jobs that use nested native containers, use
SetNestedContainer
, which flags a
NativeContainer
as nested when they contain other
NativeContainer
instances.

Safety IDs and error messages

The safety system provides error messages that indicate when your code doesn't adhere to safety constraints. To help make the error messages clearer, you can register a
NativeContainer
object's name with the safety system.
To register a name, use
NewStaticSafetyId
, which returns a safety ID that you can pass to
SetStaticSafetyId
. Once you create a safety ID, you can reuse it for all instances of the
NativeContainer
, so a common pattern is to store it in a static member of the container class.
You can also override the error messages for specific safety constraint violations with
SetCustomErrorMessage
.

Additional resources