Introduction to rendering paths in URP
Understand the differences between the Forward, Forward+ and Deferred rendering paths in URP.
Read time 1 minuteLast updated 23 days ago
You can select one of the following rendering paths in the Universal Render Pipeline (URP):
- Forward
- Forward+
- Deferred
- Deferred+
Each rendering path affects how Unity draws and lights objects, which affects lighting results and rendering time. The effects depend on the platform you build for.
For more information about choosing a rendering path, refer to Choose a rendering path in URP.
Rendering path requirements in URP
Feature | Forward and Forward+ | Deferred and Deferred+ |
|---|---|---|
| Minimum shader model | 2.0 | 4.5 |
| OpenGL and OpenGL ES support | Yes | No |