# Frame data in the render graph system in URP

> Get the textures URP creates for the current frame and use them in your render passes.

Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.

| **Page**                                                                                                                                                                         | **Description**                                                                                                  |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- |
| [Get data from the current frame](/engine/6000.7/manual/render-pipelines/universal-render-pipeline/customizing-urp/render-graph/frame-data/accessing-frame-data.md)              | Fetch the textures URP creates for the current frame.                                                            |
| [Get data from previous frames](/engine/6000.7/manual/render-pipelines/universal-render-pipeline/customizing-urp/render-graph/frame-data/get-previous-frames.md)                 | To fetch the previous frames the camera rendered, use the `UniversalCameraData.historyManager` API.              |
| [Add textures to the camera history](/engine/6000.7/manual/render-pipelines/universal-render-pipeline/customizing-urp/render-graph/frame-data/add-textures-to-camera-history.md) | To add your own texture to the camera history, create a camera history type to store the texture between frames. |
| [Frame data textures reference](/engine/6000.7/manual/render-pipelines/universal-render-pipeline/customizing-urp/render-graph/frame-data/reference.md)                           | Explore the textures you can fetch from the current frame or previous frames.                                    |

## Additional resources

* [Get the current framebuffer from GPU memory in URP](/engine/6000.7/manual/analysis/graphics-performance-profiling/in-urp/framebuffer-fetch/render-graph-framebuffer-fetch.md)
