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Compute shaders in the render graph system in URP

Create a render pass that runs a compute shader.
Read time 1 minuteLast updated a month ago

To create a render pass that runs a compute shader, use the render graph system.

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Description

Read input data into a compute shader in URPAllocate a buffer that reads input data into a compute shader in a render pass.
Write to and read from a compute shader in URPCreate a render pass that writes to and reads output data from a compute shader.

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