# Linux build settings reference

> Use build settings to set up and begin the build process for your application on Linux. It contains settings to create development builds and for publishing your final build.

Use these settings to configure how Unity builds your application for the Linux platform. You can update your Linux platform build settings from the [Build Profiles](/engine/6000.7/manual/building-and-publishing/build-settings.md) window.

| **Property**           | **Description**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| **Compression Method** | Specifies the method Unity uses to compress the data in your Project when it builds the Player. This includes [Assets](/engine/6000.7/manual/assets-and-media/asset-types/assets-supported-types.md.md), [Scenes](/engine/6000.7/manual/working-with-scenes/creating-scenes.md.md), [Player settings](/engine/6000.7/manual/unity-editor/editor-settings-reference/comp-manager-group/class-player-settings.md.md), and [GI data](/engine/6000.7/manual/lighting-overview/direct-and-indirect-lighting/lightmap-data/gicache.md.md).* **Default**: On Windows, Mac, Linux Standalone, and iOS, there's no default compression. On Android, the default compression is ZIP, which gives slightly better compression results than LZ4HC. However, ZIP data is slower to decompress.* **LZ4**: A fast compression format that is useful for development builds. For more information, refer to [BuildOptions.CompressWithLz4](/engine/6000.7/script-reference/unityeditor/buildoptions/compresswithlz4.md.md).- **LZ4HC**: A high compression variant of LZ4 that is slower to build but produces better results for release builds. For more information, refer to [BuildOptions.CompressWithLz4HC](/engine/6000.7/script-reference/unityeditor/buildoptions/compresswithlz4hc.md.md). |

## Additional resources:

* [Linux IL2CPP cross-compiler](/engine/6000.7/manual/scripting/compilation-and-code-reload/script-compilation/backends/il2cpp/linux-il2cpp-crosscompiler.md)
* [Incremental build pipeline](/engine/6000.7/manual/building-and-publishing/building-introduction.md#incremental-build-pipeline)
* [Linux Player Settings](/engine/6000.7/manual/platform-specific/linux/player-settings.md)
* [Build your application for Linux](/engine/6000.7/manual/platform-specific/linux/build-for.md)
* [BBuildOptions API reference](/engine/6000.7/script-reference/unityeditor/buildoptions.md)
