# iOS

> Explains about developing Unity applications on the iOS mobile platform using tools, settings, and iOS-specific development information.

This section of the User Manual contains information on Unity development for iOS.

| **Topic**                                                                                                        | **Description**                                                                                                              |
| ---------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| [Introducing iOS](/engine/6000.7/manual/platform-specific/iphone/ios-introducing.md)                             | Introduces key concepts and workflows that are useful to understand before you begin to develop a Unity application for iOS. |
| [Getting started with iOS](/engine/6000.7/manual/platform-specific/iphone/getting-started.md)                    | Explains how to set up a project for iOS development and introduces iOS-specific tools and settings.                         |
| [Developing for iOS](/engine/6000.7/manual/platform-specific/iphone/ios-developing.md)                           | Contains iOS-specific development information on topics such as input, in-app purchases, and debugging.                      |
| [Building and delivering for iOS](/engine/6000.7/manual/platform-specific/iphone/ios-building-and-delivering.md) | Explains how to build and publish an iOS application.                                                                        |

## Additional resources and examples

* 📖 **E-Book**: [Optimize your game performance for mobile, XR, and Web in Unity](https://unity.com/resources/mobile-xr-web-game-performance-optimization-unity-6)
* 📖 **E-Book**: [Introduction to the Universal Render Pipeline for advanced Unity creators](https://unity.com/resources/introduction-to-urp-advanced-creators-unity-6)
* 📖 **E-Book**: [Create popular shaders and visual effects with the Universal Render Pipeline](https://unity.com/resources/create-shaders-visual-effects-urp-unity-6?isGated=false)
* 📖 **E-Book**: [Ultimate guide to profiling Unity games](https://unity.com/resources/ultimate-guide-to-profiling-unity-games?isGated=false)
* 📝 **How-to guide**: [Performance profiling tips for game developers](https://unity.com/how-to/best-practices-for-profiling-game-performance)
* 📝 **How-to guide**: [Tools for profiling and debugging](https://unity.com/how-to/profiling-and-debugging-tools)
* 📝 **How-to guide**: [How to run automated tests for your games with the Unity Test Framework](https://unity.com/how-to/automated-tests-unity-test-framework)
* 📖 **E-Book**: [Create virtual and mixed reality experiences in Unity](https://unity.com/resources/create-virtual-mixed-reality-experiences-unity?isGated=false)
* 📝 **How-to guide**: [Mobile optimization tips for technical artists - Part 1](https://unity.com/how-to/mobile-game-optimization-tips-part-1)
* 📝 **How-to guide**: [Mobile optimization tips for technical artists - Part 2](https://unity.com/how-to/mobile-game-optimization-tips-part-2)
* ⚙️ **Sample project**: [Dragon Crashers - UI Toolkit sample project](https://assetstore.unity.com/packages/essentials/tutorial-projects/dragon-crashers-ui-toolkit-sample-project-231178)
* ⚙️ **Sample project**: [Gem Hunter Match - 2D sample project](https://assetstore.unity.com/packages/essentials/tutorial-projects/gem-hunter-match-2d-sample-project-278941)
* ⚙️ **Sample project**: [Happy Harvest - 2D sample project](https://assetstore.unity.com/packages/essentials/tutorial-projects/happy-harvest-2d-sample-project-259218)
* 📚 **Documentation**: [Accessibility](/engine/6000.7/manual/accessibility.md)
