# Get started with Android

> Set up a Unity project for Android development, and sign your application for publishing.

Set up a Unity project for Android development, and sign your application for publishing.

The following topics cover the dependencies you install, the Player settings you configure, and the keystore you create to publish your application.

| **Topic**                                                                                                               | **Description**                                                                                              |
| ----------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| **[Android environment setup](/engine/6000.7/manual/platform-specific/android/getting-started/sdksetup.md)**            | Install and configure the dependencies that a Unity project needs for Android development.                   |
| **[Android Player settings](/engine/6000.7/manual/platform-specific/android/getting-started/class-player-settings.md)** | Explore the Player settings you can use to configure how Unity builds an Android application.                |
| **[Android keystores](/engine/6000.7/manual/platform-specific/android/getting-started/keystore.md)**                    | Use the Keystore Manager to create and manage the keystores that sign an Android application for publishing. |

## Additional resources

* [Introducing Android](/engine/6000.7/manual/platform-specific/android/introducing.md)
* [Developing for Android](/engine/6000.7/manual/platform-specific/android/developing.md)
* [Building and delivering for Android](/engine/6000.7/manual/platform-specific/android/building-and-delivering.md)
* [Test and debug an Android application](/engine/6000.7/manual/platform-specific/android/developing/testing-and-debugging.md)
