# Get started with textures

> Learn about texture types, GPU texture formats, and mipmaps.

Learn about texture types, GPU texture formats, and mipmaps.

| **Page**                                                                                                                                  | **Description**                                                                                         |
| ----------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| [Introduction to textures](/engine/6000.7/manual/materials-and-shaders/textures/textures-getting-started/textures.md)                     | Learn about how textures provide the fine detail of a surface, and how different features use textures. |
| [Texture types](/engine/6000.7/manual/materials-and-shaders/textures/textures-getting-started/texture-types.md)                           | Learn about albedo textures, alpha maps, normal maps, detail maps, and terrain heightmaps.              |
| [Texture formats in memory](/engine/6000.7/manual/materials-and-shaders/textures/textures-getting-started/texture-compression-formats.md) | Resources for choosing and using texture compression formats on the GPU.                                |
| [Mipmaps](/engine/6000.7/manual/materials-and-shaders/textures/textures-getting-started/texture-mipmaps-introduction.md)                  | Understand how mipmaps store progressively smaller and lower resolution versions of a single texture.   |
