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Other methods to warm up shaders

Warm up shaders if your build targets the DirectX 11, OpenGL, OpenGLES, or WebGL graphics APIs.
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Warm up shaders if your build targets the DirectX 11, OpenGL, OpenGLES, or WebGL graphics APIs.
If your project uses the DirectX 11, OpenGL, OpenGLES, or WebGL graphics APIs, Unity provides multiple methods to warm up shaders in your project.

Use the GraphicsStateCollection API (recommended)

The GraphicsStateCollection API is compatible with DirectX 11, OpenGL, OpenGLES, or WebGL. On these APIs,
GraphicsStateCollection
automatically fallbacks to shader warm up. The
GraphcsStateCollection
API is the recommended method of warming up shaders. To learn more about warming up shaders with this API, refer to Warm up PSOs.
Note
GraphicsStateCollection
automatic fallback is available in Unity 6.1 and later. If your project uses an older version of Unity, use an alternative method of shader warmup outlined in the following section.

Other methods to warm up shaders

On DirectX 11, OpenGL, OpenGLES, or WebGL graphics APIs, you can also use the following methods to warm up shaders:
To warm up a shader variant collection, do any of the following:
Note
These methods aren't recommended on Vulkan, DirectX 12, and Metal because they can create the wrong PSOs due to missing graphics states.

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