Texture maps
Use texture maps to add detail to the surface of a model.
Read time 1 minuteLast updated a month ago
Approaches for adding detail to the surface of a model.
Page | Description |
|---|---|
| Normal maps | Techniques for adding surface detail such as bumps, grooves, and scratches that catch the light. |
| Height maps | Learn about shifting the areas of the visible surface texture, to achieve a surface-level occlusion effect. |
| Occlusion maps | Learn about providing information about which areas of the model should receive high or low indirect lighting. |
| Add light emission to a material | Make a material appear as a visible source of light in your scene. |
| Secondary Maps and Detail Mask | Learn about creating sharp detail when a material is viewed up close. |