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Self-Illuminated Shader Family reference

Reference for legacy shaders that self-illuminate from texture without requiring scene lights.
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Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The information in this section is a reference for the self-illuminated legacy shaders in Unity.

Topic

Description

Self-Illuminated Shader Family overviewReference for the self-illuminated legacy shaders in Unity, which emit light onto themselves based on an attached alpha channel.
Self-Illuminated Vertex-LitReference for the legacy Self-Illuminated Vertex-Lit shader, which calculates lighting per-vertex.
Self-Illuminated DiffuseReference for the legacy Self-Illuminated Diffuse shader, which provides basic matte lighting.
Self-Illuminated SpecularReference for the legacy Self-Illuminated Specular shader, which adds a specular highlight.
Self-Illuminated Normal mapped DiffuseReference for the legacy Self-Illuminated Normal mapped Diffuse shader, which adds surface detail using a normal map.
Self-Illuminated Normal mapped SpecularReference for the legacy Self-Illuminated Normal mapped Specular shader, which combines a normal map with a specular highlight.
Self-Illuminated Parallax DiffuseReference for the legacy Self-Illuminated Parallax Diffuse shader, which adds depth to the surface using a parallax map.
Self-Illuminated Parallax SpecularReference for the legacy Self-Illuminated Parallax Specular shader, which combines a parallax map with a specular highlight.

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