# Reflections

> Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.

Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.

| **Page**                                                                                                                                        | **Description**                                                                                                                               |
| ----------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| [Reflection Probes](/engine/6000.7/manual/lighting-overview/reflections/reflection-probes.md)                                                   | Understand how Unity bakes a spherical view of a scene into a Reflection Probe, then uses it to quickly calculate reflections on GameObjects. |
| [Types of Reflection Probe](/engine/6000.7/manual/lighting-overview/reflections/ref-probe-types.md)                                             | Compare the differences between Baked, Custom, and Realtime Reflection Probes.                                                                |
| [Place a Reflection Probe](/engine/6000.7/manual/lighting-overview/reflections/using-reflection-probes.md)                                      | Add, position and resize a Reflection Probe in a scene.                                                                                       |
| [Add GameObjects to reflections](/engine/6000.7/manual/lighting-overview/reflections/reflection-probes-set-gameobjects.md)                      | Set GameObjects to contribute to Baked and Realtime Reflection Probes, and update Reflection Probes when GameObjects move.                    |
| [Set GameObjects to use Reflection Probes](/engine/6000.7/manual/lighting-overview/reflections/reflection-probes-set-gameobjects-use.md)        | Set GameObjects to sample the cubemap texture stored in a Reflection Probe.                                                                   |
| [Enable reflections of reflections](/engine/6000.7/manual/lighting-overview/reflections/reflection-probes-enable-reflections-of-reflections.md) | Enable interreflections, for example for two mirrors placed close together and facing each other.                                             |
| [Optimize reflections](/engine/6000.7/manual/lighting-overview/reflections/ref-probe-performance.md)                                            | Speed up baking time and rendering time for Reflection Probes.                                                                                |
| [Troubleshooting reflections](/engine/6000.7/manual/lighting-overview/reflections/advanced-ref-probe.md)                                        | Solve common issues with reflections, for example incorrect reflection size in indoor scenes.                                                 |
| [Reflection Probe Inspector window reference](/engine/6000.7/manual/lighting-overview/reflections/class-reflection-probe.md)                    | Explore the properties and settings in the Render Probe Inspector window to customize Reflection Probes.                                      |

## Additional resources

* [Reflections in URP](/engine/6000.7/manual/lighting-overview/lighting/reflection-probes.md)
* [Direct and indirect lighting](/engine/6000.7/manual/lighting-overview/direct-and-indirect-lighting.md)
* [Lighting data](/engine/6000.7/manual/lighting-overview/direct-and-indirect-lighting/lightmap-data.md)
