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Unity Engine


Shadows in the Built-In Render Pipeline

Set the resolution of the shadow map a Light component generates.
Read time 1 minuteLast updated a month ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for configuring and troubleshooting shadows in the Built-In Render Pipeline.

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Description

Configure shadow resolutionConfigure the shadow resolution of lights.
Add ambient occlusionAdd an effect to darken creases, holes, intersections, and surfaces that are close to each other.