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Add custom toolbar actions

Add custom buttons to the Asset Management toolbar in the Graph window.
Read time 1 minuteLast updated 23 days ago

Add custom buttons to the Asset Management toolbar in the Graph window.
You can add custom buttons to the Asset Management toolbar by creating toolbar element classes and applying the
[GraphToolbarElement]
attribute.

Prerequisites

You must have created and implemented a graph tool.

Create a toolbar element class

To create a toolbar element class, do the following:
  1. Create a class that inherits from any
    VisualElement
    (
    EditorToolbarButton
    in the example below).
  2. Apply the
    [GraphToolbarElement]
    attribute to bind it to your
    Graph
    type.
  3. Implement
    IAccessContainerWindow
    to get a reference to the editor window. This lets you access the current graph from within the button's click handler.
[GraphToolbarElement(id, typeof(MySimpleGraph), order: 200)] class MyCustomToolbarAction : EditorToolbarButton, IAccessContainerWindow { public const string id = "MyGraphTool/CustomAction"; public EditorWindow containerWindow { get; set; } public MyCustomToolbarAction() { text = "My Action"; tooltip = "Performs a custom action on the graph"; icon = EditorGUIUtility.IconContent("console.infoicon").image as Texture2D; clicked += OnClick; } void OnClick() { if (containerWindow is IGraphWindow graphWindow) UnityEngine.Debug.Log(graphWindow.Graph.Name); } } #endregion CustomToolbarAction}
When you open your graph asset, your custom buttons appear in the Asset Management toolbar at the position determined by their
order
value.

Additional resources