# Sky

> Use skyboxes in your project.

Resources for adding sky to the background of your scene using a skybox material and shader.

| **Page**                                                                                                                          | **Description**                                                                                                   |
| --------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------- |
| [Introduction to sky](/engine/6000.7/manual/creating-environments/sky/sky.md)                                                     | Learn about skybox materials, and how the sky solution choose depends on which render pipeline your project uses. |
| [Create a skybox](/engine/6000.7/manual/creating-environments/sky/skyboxes-using.md)                                              | Create a skybox material, and draw the sky for all your cameras, or a specific camera.                            |
| [Configure a skybox with a Skybox Shader](/engine/6000.7/manual/creating-environments/sky/skybox-shaders.md)                      | Use shaders with different set of properties and sky generation techniques.                                       |
| [Skybox Shader Material Inspector window reference](/engine/6000.7/manual/creating-environments/sky/skybox-material-reference.md) | Explore the properties of the Skybox Shader Material Inspector windows.                                           |

## Additional resources

* [Add ambient light from the environment](/engine/6000.7/manual/lighting-overview/lighting-light-sources/lighting-ambient-light.md)
* [Cubemaps](/engine/6000.7/manual/materials-and-shaders/textures/class-cubemap.md)
