# Multiple cameras in URP

> Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, or post-processing.


**An example of the effect camera stacking can produce in URP:**
![](/api/media?file=/engine/6000.7/media/images/camera-stacking-example.png)

Resources and approaches for using multiple cameras to work with multiple camera outputs and targets in the Universal Render Pipeline (URP).

> **Note:**
>
> If you use multiple cameras, it might make rendering slower. An active camera runs through the entire rendering loop even if it renders nothing.

| Page                                                                                                                                      | Description                                                                                                |
| ----------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------- |
| [Camera stacking](/engine/6000.7/manual/cameras/urp/multiple/camera-stacking-concepts.md)                                                 | Learn about the fundamental concepts of camera stacking.                                                   |
| [Set up a camera stack](/engine/6000.7/manual/cameras/urp/multiple/camera-stacking.md)                                                    | Stack cameras to layer the outputs of multiple cameras into a single combined output.                      |
| [Add and remove cameras in a camera stack](/engine/6000.7/manual/cameras/urp/multiple/add-and-remove-cameras-in-a-stack.md)               | Add, remove, and reorder cameras within a camera stack.                                                    |
| [Set up split-screen rendering](/engine/6000.7/manual/cameras/urp/multiple/rendering-to-the-same-render-target.md)                        | Render multiple camera outputs to a single render target to create effects such as split screen rendering. |
| [Apply different post processing effects to separate cameras](/engine/6000.7/manual/cameras/urp/multiple/apply-different-post-proc-to.md) | Apply different post-processing setups to individual cameas within a scene.                                |
| [Render a camera's output to a Render Texture](/engine/6000.7/manual/cameras/urp/multiple/rendering-to-a-render-texture.md)               | Render to a Render Texture to create effects such as in-game CCTV monitors.                                |
| [Create a render request](/engine/6000.7/manual/cameras/urp/multiple/user-render-requests.md)                                             | Trigger a camera to render to a Render Texture outside of URP rendering loop.                              |

## Additional resources

* [Multiple cameras](/engine/6000.7/manual/cameras/multiple.md)
* [Camera render types in URP](/engine/6000.7/manual/cameras/urp/camera-types-and-render-type.md)
* [Camera render order in URP](/engine/6000.7/manual/cameras/urp/advanced.md)
