# Audio Chorus Effect

> Reference for the Audio Chorus Effect, which processes an audio signal to create a chorus effect.

The **Audio Chorus Effect** takes an [Audio Mixer](/engine/6000.7/manual/audio/reference/class-audio-mixer.md) group output and processes it creating a chorus effect.

## Properties


**The AudioGroup Inspector displays the configurable properties of an Audio Chorus Effect.:**
![](/api/media?file=/engine/6000.7/media/images/AudioChorusEffect.png)

| ***Property:***   | ***Function:***                                                                                                         |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------- |
| **Dry mix**       | Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.                                                 |
| **Wet mix tap 1** | Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.                                                                    |
| **Wet mix tap 2** | Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.              |
| **Wet mix tap 3** | Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.             |
| **Delay**         | The LFO's delay in ms. 0.1 to 100.0. Default = 40.0 ms                                                                  |
| **Rate**          | The LFO's modulation rate in Hz. 0.0 to 20.0. Default = 0.8 Hz.                                                         |
| **Depth**         | Chorus modulation depth. 0.0 to 1.0. Default = 0.03.                                                                    |
| **Feedback**      | Chorus feedback. Controls how much of the wet signal gets fed back into the filter's buffer. 0.0 to 1.0. Default = 0.0. |

## Details

The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.

You can tweak the chorus filter to create a flanger effect by lowering the feedback and decreasing the delay, as the flanger is a variant of the chorus.

Creating a simple, dry echo is done by setting **Rate** and **Depth** to 0 and tweaking the mixes and **Delay**
