# Combine meshes using static batching

> Combine static meshes to reduce draw calls.

Resources and approaches for improving performance by combining static GameObjects into fewer draw calls.

| **Page**                                                                                                                                                    | **Description**                                                                               |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------- |
| [Introduction to static batching](/engine/6000.7/manual/analysis/graphics-performance-profiling/reduce-draw-calls/draw-call-batching/draw-call-batching.md) | Understand how Unity creates batches of static GameObjects to reduce draw calls.              |
| [Set up GameObjects for static batching](/engine/6000.7/manual/analysis/graphics-performance-profiling/reduce-draw-calls/draw-call-batching/set-up.md)      | Get the best results from batching, and make sure Unity batches GameObjects.                  |
| [Enable static batching](/engine/6000.7/manual/analysis/graphics-performance-profiling/reduce-draw-calls/draw-call-batching/static-batching-enable.md)      | Batch static objects at build time, or at runtime with the `StaticBatchingUtility` API.       |
| [Combine meshes manually](/engine/6000.7/manual/analysis/graphics-performance-profiling/reduce-draw-calls/draw-call-batching/combining-meshes.md)           | Merge multiple meshes into a single mesh that Unity can render in a single draw call.         |
| [Access properties in combined meshes](/engine/6000.7/manual/analysis/graphics-performance-profiling/reduce-draw-calls/draw-call-batching/properties.md)    | Use MaterialPropertyBlocks to change properties of combined meshes without breaking batching. |

## Additional resources

* [Choose a method for optimizing draw calls](/engine/6000.7/manual/analysis/graphics-performance-profiling/reduce-draw-calls/optimizing-draw-calls-choose-method.md)
* [Reduce rendering work on the CPU or GPU](/engine/6000.7/manual/analysis/graphics-performance-profiling/optimizing-graphics-performance.md)
