# Graphics performance and profiling reference

> Explore properties and settings in the Frame Debugger window and the Rendering Statistics window.

Explore properties and settings in the Frame Debugger window and the Rendering Statistics window.

| **Topic**                                                                                                                                                            | **Description**                                                                                                                                                   |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **[Frame Debugger window reference](/engine/6000.7/manual/analysis/graphics-performance-profiling/profiling/frame-debugger-window.md)**                              | Explore properties and settings in the Frame Debugger window to get more information about rendering events.                                                      |
| **[Frame Debugger Event Information reference](/engine/6000.7/manual/analysis/graphics-performance-profiling/profiling/frame-debugger-window-event-information.md)** | Explore properties and settings in the Frame Debugger window to displays information about an event such as geometry details and the shader used for a draw call. |
| **[Rendering Statistics window reference](/engine/6000.7/manual/analysis/graphics-performance-profiling/profiling/rendering-statistics.md)**                         | Explore properties and settings in the Rendering Statistics window to get real-time rendering information about your application during Play mode.                |
| **[RenderDoc integration](/engine/6000.7/manual/analysis/graphics-performance-profiling/profiling/render-doc-integration.md)**                                       | Use the RenderDoc debugger to debug graphics on a frame by frame basis.                                                                                           |

## Additional resources

* [Graphics performance and profiling in the Built-In Render Pipeline](/engine/6000.7/manual/analysis/graphics-performance-profiling/birp.md)
* [Graphics performance and profiling in URP](/engine/6000.7/manual/analysis/graphics-performance-profiling/in-urp.md)
