# Enable frame timing statistics for release builds

> Enable the frame timing collection in release builds.

[`FrameTimingManager`](/engine/6000.7/script-reference/unityengine/frametimingmanager.md) is disabled by default for [release builds](/engine/6000.7/manual/building-and-publishing/building-introduction.md) due to the GPU measurement overhead on some platforms and graphics APIs such as OpenGL ES.

`FrameTimingManager` is always active in development builds and the Unity Editor.

To enable frame timing statistics for release builds:

1. Go to **Edit** > Editor > **Player**.
2. Go to **Other Settings** > **Rendering**.
3. Enable the **Frame Timing Stats** property.

> **Tip:**
>
> If you [use `ProfilerRecorder`](/engine/6000.7/manual/analysis/graphics-performance-profiling/profile-rendering/frame-timing-manager/record-timing-data.md) to collect data, then you don't need to enable the **Frame Timing Stats** property.

If you use the OpenGL platform, you also need to enable the **OpenGL: Profiler GPU Recorders** property to measure GPU usage. To do this:

1. Go to **Edit** > **Project** > **Settings** > **Player**.
2. Go to **Other Settings** > **Rendering**.
3. Enable the **OpenGL: Profiler GPU** property.

## Additional resources

* [Get frame timing data](/engine/6000.7/manual/analysis/graphics-performance-profiling/profile-rendering/frame-timing-manager/get-timing-data.md)
* [Read frame timing data with ProfilerRecorder](/engine/6000.7/manual/analysis/graphics-performance-profiling/profile-rendering/frame-timing-manager/record-timing-data.md)
