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Optimizing draw calls in URP

Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
Read time 1 minuteLast updated 25 days ago

Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU, in the Universal Render Pipeline (URP).
For more information about techniques for optimizing draw calls, refer to choose a method for optimizing draw calls.

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Description

Scriptable Render Pipeline BatcherResources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls.
GPU Resident DrawerAutomatically use the
BatchRendererGroup
API to use instancing and reduce the number of draw calls.
BatchRendererGroup APIResources for using the
BatchRendererGroup
API to reduce the number of batches in the SRP Batcher.

Additional resources