Optimizing draw calls in URP
Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
Read time 1 minuteLast updated 25 days ago
Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU, in the Universal Render Pipeline (URP).
For more information about techniques for optimizing draw calls, refer to choose a method for optimizing draw calls.
Page | Description |
|---|---|
| Scriptable Render Pipeline Batcher | Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls. |
| GPU Resident Drawer | Automatically use the |
| BatchRendererGroup API | Resources for using the |