# supportedDevices

> Returns a list of supported XR devices that were included at build time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public static string[] supportedDevices { get; }
```

### Remarks

You can use the [SubsystemManager](/engine/6000.6/script-reference/unityengine/subsystemmanager.md) to load XR devices. The list is populated based on the XR plug-in providers you enable in your project using the XR Plug-in Management system. Refer to [Choose and configure XR provider plug-ins](/engine/6000.6/manual/xr/configuring-project-for/configure-providers.md) to learn more about how to enable XR plug-ins.
