# XRMirrorViewBlitMode

> Engine reserved blit modes. Blit mode capabilities should be queried from XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount and XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public struct XRMirrorViewBlitMode
```

## Static Fields

| Value                                                                                                                     | Description                                                                                                                                |
| ------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| [Default](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/default.md)                                 | Mirror view pass should blit platform default image to the mirror target.                                                                  |
| [Distort](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/distort.md)                                 | Mirror view pass should blit after distortion pass image to the mirror target.                                                             |
| [LeftEye](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/lefteye.md)                                 | Mirror view pass should blit left eye image to the mirror target.                                                                          |
| [MotionVectors](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/motionvectors.md)                     | Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target, displaying motion vectors. |
| [None](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/none.md)                                       | Mirror view pass should not be performed.                                                                                                  |
| [RightEye](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/righteye.md)                               | Mirror view pass should blit right eye image to the mirror target.                                                                         |
| [SideBySide](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/sidebyside.md)                           | Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target.                            |
| [SideBySideOcclusionMesh](/engine/6000.6/script-reference/unityengine/xr/xrmirrorviewblitmode/sidebysideocclusionmesh.md) | Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh.               |
