# GetRenderParameter(Camera, int, out XRRenderParameter)

> Gets an XRDisplaySubsystem.XRRenderParameter for a specific XRDisplaySubsystem.XRRenderPass.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

## GetRenderParameter(Camera, int, XRRenderParameter)

```csharp
public void GetRenderParameter(Camera camera, int renderParameterIndex, out XRDisplaySubsystem.XRRenderParameter renderParameter)
```

### Parameters

**** (\[Camera]\(/engine/6000.6/script-reference/unityengine/camera)): [Camera](/engine/6000.6/script-reference/unityengine/camera.md) for the basis of the view and projection.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Index of the render parameter to get.  Must be less than [XRDisplaySubsystem.XRRenderPass.GetRenderParameterCount](/engine/6000.6/script-reference/unityengine/xr/xrdisplaysubsystem/xrrenderpass/getrenderparametercount.md).**** (\[XRRenderParameter]\(/engine/6000.6/script-reference/unityengine/xr/xrdisplaysubsystem/xrrenderparameter)): [XRDisplaySubsystem.XRRenderParameter](/engine/6000.6/script-reference/unityengine/xr/xrdisplaysubsystem/xrrenderparameter.md) to populate.
