# previousView

> Previous frame view matrix for use in motion vector calculation. Use XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid to determine if previous view is valid for use. When late latching is enabled, previous view is also adjusted for late latching.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public Matrix4x4 previousView
```
