# nativeBlitAvailable

> When this is true, the current display subsystem supports native blit and XRDisplaySubsystem.AddGraphicsThreadMirrorViewBlit must be called to perform native blit.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool nativeBlitAvailable
```
