# srcHdrEncoded

> Specifies whether the source texture is encoded for use with an HDR display and might require decoding during the blit process.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool srcHdrEncoded
```
