# TryGetFingerBones(HandFinger, List<Bone>)

> Gets a list of the finger bones for a finger on this hand.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.6/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool TryGetFingerBones(HandFinger finger, List<Bone> bonesOut)
```

### Parameters

**** (\[HandFinger]\(/engine/6000.6/script-reference/unityengine/xr/handfinger)): HandFinger enum value for this finger.**** (\[List\<Bone>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): A list of bones that will be filled out for this finger.

### Returns

| Type                                                          | Description                                                   |
| ------------------------------------------------------------- | ------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | true if hand can be queried for this finger; otherwise false. |
